Probably, everyone has heard about World of Warcraft, Starcraft or Diablo, so today we want to talk about the new Blizzard‘s bet: Overwatch.

If we compare Overwatch with its brothers, it’s obvious that it’s a completely different game with a fresh spin. The main difference is that it’s not a MOBA but a FPS, but it keeps the importance of the teamwork. It also has cartoony aesthetics that reminds us of Pixar’s style or even games such as Team Fortress 2, although at first sight it shares more things with that game than just aesthetics, a very commented topic, even at the Blizzcon, where the Overwatch’s director, Jeff Kaplan, said:

“Team Fortress 2 is one of my favourite games of all time, but we’re going in a different design direction than they are. If people want to compare Overwatch to Team Fortress 2, we would take that as the world’s greatest compliment. We love that game, it’s probably one of my favorite games of all time. Those guys are geniuses; that guy, Robin Walker, up at Valve – I had the honor of meeting him”

However, we don’t like comparisons or comments that say that it will be the next Team Fortress 2, because when you analyze them, despite Overwatch has more similarities with TF2 than with World of Warcraft, we don’t think that it’s going to finish with TF2. To start with, one is a payment game and the other is Free to Play, both are FPS based on teamwork, but the truth is that TF2 doesn’t emphasize that, since rounds usually consists in players that play by themselves and, at the end, the victory or the defeat is more based on the individual ability of the players, than in the teamwork. However, in Overwatch team integration is vital and the matchmaking is enhanced continuously.

Overwatch is developed in the Earth, in a not very distant future, in a global crisis era, where heroes from all over the world join forces to restore the peace in a world devastated by the war, a group called Overwatch, that managed to end the crisis and keep the peace in subsequent decades, starting an era of exploration, innovation and discovery. Years later, the Overwatch’s influence decreased and it finally dissolved… but the world still needs heroes.


The game counts with 21 characters (until the date of this post) with their own characteristics and abilities, all of them distinct. Each player is played on a different way and mastering their abilities is the key to fully develop its potential. The characters can perform these roles: offense, defense, tank and support.
The offense role implies combating in first line, it’s characterized by a big mobility and for inflicting a lot of damage over the enemies. The main objective of the defense role is to protect places, create choke points and stablish defensive fronts. The tank role is characterized by a big resistance to attacks and by protecting allies, which gives them the possibility of moving freely through the map. And the support role has the function of healing allies and improving and boosting their abilities, disadvantaging the enemies.



Currently, there are eight maps distributed around the world depending on the team-based objectives, that are divided in escort (payload), and assault (critical objectives).
The goal of
escort is to move the payload to a delivery point and the defenders must halt the attackers’ progress until time runs out. While in the assault mode two teams battle over control of the map, one team on offense, the other on defense. The attackers’ goal is to capture critical objectives, while the defenders must maintain control over them until time runs out.



They launch a new promotional video each weekend to make us feel eager for the game release. The game will be available on May, 24th of 2016 for PC, Xbox One and PS4, and will include 21 characters in its basic version for PC, although, there will also be special editions with additional content.

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